Home: The Investigative Philosophy
What is TERC?
The logistics of the computer portion of teaching
TERC
Choice of Lessons
Examples of K - 5th Grade Student Work
Resources
Assessment & Reflections
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Kindergarten |
Lessons for kindergarten are structured around filling in outlines
with shapes, free exploration, and creating their own images which
they make into puzzles. If you have regular use of pattern blocks
in your school, all you need to do is go through some very basic
directions on how to move the shapes and give them time to free
explore. I recommend at this level that you get students to choose
to Don't Save as the norm.
- Go through all 10 numbers on the choice Shape of Things.
This is basically an outline which the student fills in with the
available shapes. See Examples, Kindergarten Work, Creating
a Puzzle.
- Choose the Quick Images activity and run through the
10 numbers.
- Use the worksheet on Create a Puzzle for Kindergarten.
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First- Grade
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If students have been exposed to the Kindergarten portion of this
lesson they are ready to start by doing more free exploring with
shapes. Using more commands to flip, turn, minimize and enlarge
to make even a greater variety of designs.
In the second half of the year work begins on quilt squares, where
students create quilt squares, that the computer duplicates into
a quilt pattern. See on example page First
Grade Work.
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Second-Grade |
Second-Grade moves back to the creating shapes with the shape pattern
blocks, but now begin to concentrate on the relationships as building
shapes that represent objects. |
Third- Grade |
Third-grade is the first exposure to logo. The choices of activities
such as Get the Toys and Feed the Turtle are good game like introductions
to how to navigate in Logo, and in particular this version, Geo-Logo.
Even if you are not doing the corresponding TERC classroom lessons,
stepping into Logo requires a good portion of hands on. If you do
not have the TERC resource, look on the Resource
page to access information on the Logo educational philosophy.
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Forth- Grade |
Lessons in forth-grade use the same game format to get students
interested, but expand how the computer use more commands and exploration
to understanding of grid and quadrant work. This software is called
Geo-Logo Sunken Ships.
One lesson that gives much room for free exploring, but at the
same time brings the lesson back to geometric forms and the problem
solving model is to begin challenging the students to create the
geometric shapes that they have know in earlier Investigation lessons
and as Pattern Blocks.
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Fifth- Grade |
The lesson theme for fifth-grade is Picturing Polygons, which is
directed to continue the lessons that are taught in the classroom.
Here you start to really explore the power of Geo-Logo, by creating
very complex programs using both grid coordinates and programs nested
within programs. |
Elementary |
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